Wednesday, May 9, 2012

My Bio

The author Dylan Floyd was born

on May 20 in a small town in

Missouri. His claim to fame began

after graduating from the

University of Kansas is just 3 short

years, with a degree in Industrial
Design. After finishing schoolhe

moved to Italy were he did

some work for a new line of foreign

cars. After a few years he

returned home to the US to share

his revolutionary ideas about

athletic shoes and sports gear

which now includes nearly 800

patons. He has worked on several

well known project and has

won countless awards for his designs

and ideas alone. The world

would truely not be the same with

out this great mind

IVE PICTURE

Jonathan Ive


JONATHAN IVE

            Jonathan Ive is a British designer known mostly for his work as the senior vice president of Apple.  Ive was born in February of 1967 in Chingford, London.  Raised by his father as a child attending school in Stafford.  He went on to attend Northumbria University.  That is where Ive met his wife Heather Pegg and then later married in 1987.  They now have twin sons and life in San Francisco

Jonathan was interested in designed from an early age, he just wasn’t sure of what exactly he wanted to do, or where it would take him.  It wasn’t until his later college years that he started developing ideas for Apple, which would be the turning point of his design career.  After graduating from college Ive became one of the co-founders  of a London design agency called Tangerine; and in 1997 he gained his current position at Apple with his first assignment being the iPod which later turned into the iPhone.  He continued to gain recognition from other designers and even Apple with his series of clean very functional designs.  Ive stats that some of the influence in this work came from Dieter Rams, and his 10 principles of good design.

 Now Jonathan is the head of the industrial design team, and also has his own design laboratory were his team is in a relaxed environment with music playing.  Some of the work that has come from Ive’s team is the iMac, iPod, iPhone, Macbook, iPod Touch, iPad, and the Macbook Air and Pro.  Ives has received many accolades through the years including The Sunday Times naming him one of Britain's most influential expatriates on 27 November 2005, and also A recent Macworld magazine poll listed Ive's joining Apple in 1992 as the sixth most significant event in Apple's history.  But the list doesn’t stop there, in 2010 he was named number 18 on the Vanity Fair top 100, and sortly after Fortune magazine claimed Ive the “world’s smartest designer” because of the work that he has done for Apple.  Ive now lives with his wife and kids in San Francisco where he still currently hold his position at Apple.  He is still designing to this day and now owns almost 600 design patents.

INTRODUCTION

Introduction to the Book Project & list of art and designers; bring your laptop to class to begin your research during classtime.


Choose one designer from the following list. Research the life and work of that designer, and write a 400-word essay. Include biographical information, education, influences, characteristics of style, awards/publications/clients, etc. Be sure to use 2 bibliographic sources as well as internet resources. Cite those sources at the end of your essay.

Collect 25 images that you might want to use in your final layout in a file.

You may choose designers not on the list that are suggested by your Photo, Illustration, Drawing for Design, or Basic Visual Communications Instructors. All chosen designers must be approved by the instructor in your section of BDS.



Pick your designer during class and start researching. Collect images and information for a short presentation about your designer. This should be a Power Point or PDF saved on a flash drive that can be shown to your section of BDS during the next class period.

designing a book of designers

Project Overview:

You will research a designer in your area of interest and create a two double-page spreads (four pages that are two sets of facing pages) about that designer including text and images. You will be using In-Design for your book design, and you should bring your laptop with In-Design to each class period.

Later in the project, your instructor will assign groups of 6-7 students who will combine their articles for a small book that includes each student's two-page double spreads. Each student will also create a Table of Contents and Title Page for their own book. Once the spreads have been combined and sequenced, each student will have Jayhawk Ink print and bind the book. For their copy of the book, each student will also create a jacket that shows the front and back covers and two inside flaps. The final book (sequenced, printed, bound, and jacket) will contain the same content for each member of the group, but will have a unique Jacket, Title Page, and Table of Contents. The completed book is due during your class sections meeting time during Finals Week.


Technology: Adobe CS5 In-Design (bring your laptop to class each period)

Commercial printing & binding at Jayhawk Ink

pictures of final

project summary reflection

I enjoyed doing this project and creating my box. I thought

working with wood for the -rst time was fun, and it turned out

really nice for what i was going for. My vessels as a whole looks,

I think it was tied together very well. Some things that i didnt

anticipate are the spaces in the wood being so visible when

trying to make the pieces  ush, and also when i would sand

them down to make them smooth and -t together better. I also

didnt use any wood glue because when using the -nish only

made it llok worse. But in the same sense i was not planning

on the -nish making it look so much better.

Description of project

The purpose of this project was to create a vessel that would

something important to us. I chose to do my ipod/iphone

(it works for both, and long as its a touch.) We creating

these boxes by glueing layers of wood tightly together having

a solid wooden block and then cutting away from it and reglueing.

The box had to have personality as well, it had to in some way

represent what it was holding and not to mention have some sor of

functionality and still look appealing.

IDEA

DAVID RYE’S READINGS THE NATURE & DESIGN AESTHETICS


After reading this article i found some of the ideas

interesting, but also some what confusing. My

favorite part of it was the section where it was

talking about the limations we have on the things

me make. How if we took away the useless needs

and the costs of things we could make just about

anything. It also talked about the materials that

we use to creat things and how our process of using

that stu has changed drastically. There was

another deep idea that i liked, and what i took

away from it was that you can only get out of

something what you put in it. Meaning if you put

all these limiations on things while your creating

them, then you will have a ton of limitations and

things holding you back when it is complete and

you are using it. This show that through our “cheap”

designs we are crippling ourselfs.

process

Process Notebook: (all written portions must be typed; quantities listed are minimums)
--Written description of the project

--Statement of purpose about your vessel; what does it contain, how do the contents influence the structure

--Mind map, word list, or concept map of box ideas

--Written reflection of David Pye readings The Nature & Design of Aesthetics

--Photograph of your object(s) to be contained in the vessel

--Photos of band-saw experimentation

--10 sketches of box ideas

--visualizations of three different refined ideas: include sketches, orthogonal drawings, photo of mind-map, photos of models and

sketches & orthogonal drawings of final design—front, side, back, top

--5 working photos of box in progress

--6+ photos (front, sides, top, back, detail shots of surface) of your completed vessel with at least 1 photo that includes your object inside the container.

--Summary of the project: what did you learn, what are the strengths or weaknesses of your project, what would you do differently.
the purpose of my vessel is to not only hold and iphone but to function as a sturdy case while charging or playing music.  This will keep your phone from moving and or falling, getting broken, or lost while your not paying attention to it (not holding it in your hand).  AND not to mention look good enough to leave out on your desk.

nat and ath reflection

this article had some very interesting things in it.  I enjoyed reading the ideas propuse by the authors, including the one that the designs today are sacraficied for cheaper ways of production and mistakin for being better.  things in todays world are made to be used quickly and so have to be designed that way, however we are losing the importance of this because we are trying to make everything cheaper and easier to make.  In my opinion and stated in the book, if money was no object we would have the greatest pieces of artwork and design in our every day lifes.  unfortunately this will never happen because people do care about money, both producers and consumers so there will always be a certain targeted audience for everything.

vessel project

Design and build a vessel that holds something of special meaning to you. Choose a small object that has a connection, memory, or symbolism that is important to you. You will construct a lidded, wooden box to hold your object. We will be working with wood sections that are 8 x 5”. The box can be from 4 to 8 inches long or wide, so choose something that is fairly small and that you are able to bring to each class. The depth of the container will be determined by how many wood sections you decide to glue together and the overall size of your object. Materials--band-saws, wood, glue, sanders, sand-paper ($1.00/sheet)--are available in the Common Shop; the Shop takes cash or checks--no Beak 'Em Bucks.

Vessel: a hollow or concave utensil for holding something
Box: a rectilinear form
Bowl: a curvilinear form
Container: a holder of something
Thing(s): an entity, idea, or quality perceived, known, or thought to have its own existence. The real or concrete substance of an entity existing in space and time, an inanimate object.

Materials:

Tracing paper

Drawing materials: paper, pencils, straight edge, eraser

Wood—to be purchased in the A&D Common Shop

Sandpaper

Glue, clamps available in the Common Shop

Carpet Tape and Wipe on Poly/Mini-Wax available from Instructors

Optional: rasps, files, carving/printmaking tools

Tuesday, May 8, 2012

DUALITY

du·al·i·ty

[doo-al-i-tee, dyoo-] Show IPA
noun
1.
a dual state or quality.
2.
Mathematics . a symmetry within a mathematical system such that a theorem remains valid if certain objects, relations, or operations are interchanged, as the interchange of points and lines in a plane in projective geometry.

Origin:
1350–1400; Middle English dualitie < Late Latin duālitās. See dual, -ity

non·du·al·i·ty, noun
 
Example Sentences
  • Zurbaran painted with an acute sense of a duality between the world of flesh and blood and the world of the spirit.
  • But what's really happening is the struggle of duality.
  • We must have the duality of weapons expense and science engineering to remain a world leader for progress in all aspects.
 
World English Dictionary
duality (djuːˈælɪtɪ)
n , pl -ties
1. the state or quality of being two or in two parts; dichotomy
2. physics the principle that a wave-particle duality exists in microphysics in which wave theory and corpuscular theory are complementary. The propagation of electromagnetic radiation is analysed using wave theory but its interaction with matter is described in terms of photons. The condition of particles such as electrons, neutrons, and atoms is described in terms of de Broglie waves
3. geometry the interchangeability of the roles of the point and the plane in statements and theorems in projective geometry
 

project summary


Completing this chair project has made me realize several things.  First when we started exercise 1 I thought that there was no way of building a chair out of that little cardboard and not being able to use anything to attach the piece, let alone cut any pieces out.  But then I learned that with the right design everything is possible.  You just need to learn how to manipulate the material you have to get what you want.  The cardboard also gave everyone a lesson on craft because you had to make really clean cuts to make your edges looks good because the cardboard would mess up and look bad if you didn’t.  Also it helps me get a better idea of how strong things can be, especially if you use them the right way, like if you put the cardboard going the right way.  I enjoyed the project the most when we were actually building our chairs, I only wish that I could of made it however I wanted and not had to explain myself with a relation to the duality thing.  I did not really enjoy that part.

exercise 2

The second exercise was similar to the first but with a little more in depth.  We have to create a new chair, but this time display the message of duality through the construction of the chair.  Some how you have to make the look or function of your chair represent a relationship that you have and display of the characteristics of this relationship.  This time we were able to use any amount of cardboard that we wanted and we were also able to completely cut of parts of out piece of cardboard.  The chair still had to seat at least one and hole the person up at least 6 inches off the ground.

exercise 1

The first exercise involved us creating chairs/stools out of a sheet of cardboard.  The piece of cardboard to be used was 4x4 feet.  We had to create these chairs but using only folds and cuts, but we could not remove and part of the cardboard; so when you folded it back out it was still a complete 4x4 square.  We also were not able to use anything to hold the parts together (glue, tape, etc) we had to rely on our folds and tabs.  The goal that was in mind while making this, was that your seat was suppose to be able to hold you up at least 6 inches on the ground, and you must be able to sit on it. 

reflection 2

kendall buster has some pretty cool work in my opinion. He does some unique things with a very light material and lighting that most people wouldnt think of doing. Majority of his projects shown her are are using this technique. He even plays with colors and the level at which you see the layers. Making some of them even possible to walk through. i would definitely enjoy getting to view this work up close.

reflection

to be honest i dont feel like the work creted here resembles anything and i would have a hard time calling it art all all. Sure some of it has some complex wood weaving and such buch a lot of it is so simple that i child could create it. I feel that wood is martin puryears favorite medium because of the amount of work that he has done with it.

project overview begining

Think about and discuss some of the following items:

Design = Problem Solving - Defining design

What do you think about the design criteria for this project? How does this limit you? What does it do to your design process?

In what ways do design criteria effect process and final product? How does this idea relate to real world design scenarios?

Materials and Process

What does structure have to do with this project?

What did you learn from working with this material? What are some of the tricks you learned?

What are some of the structural principals that are evident in the projects you've created?

What is "good craft" in respect to this material?

Share and discuss your design process. Is there a conclusion you can draw between the process and the final product?

Design = Problem Solving - Critical Thinking - Assessing whether something is good design or bad design
What makes a project successful?
What makes something a good design? What does this have to do with the design criteria?

Which projects meet design criteria? Which do not? Why?

It looks cool but does it work?

Art vs Design... Any thoughts?

What are your opinions on what Art is? How does this relate to Design?

What is Creativity?

What is Beauty?

Drawing, Designing, Constructing in 3D

This project focuses on 3-dimensional design as function and form. Building two cardboard chairs, you will explore material and functionality as a constraints, as well as prototyping, mock-ups, and 3D drawing/designing.
Primary Emphasis - Content / Materials focused design / Prototyping and mock-ups within the design process

Secondary Emphasis- Ergonomics / Structure / Design as problem solving / craft

Materials: Drawing supplies (paper, pencils, erasers, 18" straight edge), corrugated cardboard, utility knife, glue (wood glue)

some process



FINAL

small test collage


test shoe collage

opinion

personally i beileve that the sketching part of a movie if the most important.  sure you can make everything on the computer but its just not the same as a custom hand drawn image or even as small as a simple line.

video

the videos were pretty cool, they had some things in them that i hadnt really thought of before.  i never knew how much of movies are actually drawn out of created from using exact scale models.

PROCESS

Process (Project Overview):
1. Take a look at the three links (references) above and Photo_Collage_Refs.pdf. How do the Artist’s strategies differ? How are they similar? How is what there are doing different from simply making one photograph?

2. Choose a subject (person or place). Spend some time exploring your location. Make some decisions about how you want your final piece to look. Is it best photographed from one single point of view, or from many? Is it possible to show all sides of a building in one photograph? Do you want your final piece clean and seamless or jagged and distorted? Is the final design a rigid, geometric grid or an organic, amorphic shape? Use your camera’s viewfinder (or screen) to “map” out the space. Before you ever click the shutter, visualize a final form, then plan and determine a strategy that will manifest that form. You may want to give yourself more than one option / strategy.

3. Shoot, shoot, shoot! Take lots of images. It’s always better to have too many images that not enough. Shoot from a single location, shoot from many locations. All the while keeping in mind how your “pieces” will fit together. How does the passage of time change a subject? How much time must pass before you can measure change? Ten seconds? Ten minutes? Ten hours? Ten days? You’re project may decidedly have more to do with space or more to do with time. For your final collage, each of you must make, at least, 75 photographs of your subject.

4. Drop off / upload your files or film somewhere capable of 4x6-inch machine prints (Walgreens, CVS, Walmart, etc). Specify matt prints (not glossy) if you can.

5. Begin physically roughing out the final form of your composition on a large table or the floor. Use as many of your photographs as possible, but you do not need to use all of them. Run any questions that arise in the process by one of your peers. Also get some feedback from the instructor before permanently gluing anything down.

6. Once all questions have been resolved, adhere your photomontage / collage down to the mounting board.

Photography as Documentation: Mapping Time & Space

Project 1: Mapping Space and Time
"To me, photography is an art of observation. It’s about finding something interesting in an ordinary place… I’ve found it has little to do with the things you see and everything to do with the way you see them." - Elliott Erwitt


Overview:
Using the technique of photomontage / collage, create a portrait of a person or place over an extended period of time and space.

Objectives:
To build an understanding of photography’s unique relationship to time and space by intentionally compressing, extending, and altering both.
To build an understanding of how a 3-dimensional space is rendered on a 2-dimensional plane and how it relates to perspective.

Materials:Camera (any kind), 4x6-inch machine prints of all photographs made, appropriately sized sheet of white, grey, or black mounting board (foamcore, matboard), tape, glue, etc

reflection 2

kendall buster has some pretty cool work in my opinion.  He does some unique things with a very light material and lighting that most people wouldnt think of doing.  Majority of his projects shown her are are using this technique.  He even plays with colors and the level at which you see the layers.  Making some of them even possible to walk through.  i would definitely enjoy getting to view this work up close.

reflection

to be honest i dont feel like the work creted here resembles anything and i would have a hard time calling it art all all.  Sure some of it has some complex wood weaving and such buch a lot of it is so simple that i child could create it.  I feel that wood is martin puryears favorite medium because of the amount of work that he has done with it.